Call stop after setting new sprite frames#117655
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That project still fails xd
But the MPR from the issue confirms the fix. |
KoBeWi
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Mar 20, 2026
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Thanks! |
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Fixes #86058
Calling
stopafter setting new sprite frames fixes the bug by calling indirectlyset_frame_and_progressafter new frame duration data is available.Order of emitted signals is preserved, at least I couldn't find a way to change it in the test code.
Fixing it like this does not introduce any new code.
There's old stale PR #86277 which could be closed if this one gets merged.
Test project: frameduration.zip