[macOS/Windows] Remove dynamically linked ANGLE support, add flag to enable/disable ANGLE.#117445
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Tested locally on Linux + WINE, it works as expected.
I've seen very little use of dynamically linked ANGLE in Godot projects in the wild, so I agree with this change.
Note that this is a "soft dependency", and compilation will continue with ANGLE disabled if the libraries haven't been downloaded. This is similar to AccessKit, but different from Direct3D 12 which will abort compilation unless you pass d3d12=no explicitly. I think this makes sense considered Compatibility isn't used as often as Forward+/Mobile on desktop, but maybe there is an argument to making it a hard dependency like D3D12 (with angle=no needing to be explicitly passed if missing).
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Calinou
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Mar 20, 2026
akien-mga
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…enable/disable ANGLE. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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Supersede #109889
Same as #117313 for ANGLE.
anglebuild flag to fully enable/disable ANGLE (defaults totrue.angleis set to false.Note: since there's #109889, I have not added an installation script or lookup in the deps folder.Added the script from #109889 instead.