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Fix LCD batching flag for StyleBoxTexture#116647

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Repiteo merged 1 commit intogodotengine:masterfrom
mooflu:lcd-styleboxtexture-batching-115483
Feb 23, 2026
Merged

Fix LCD batching flag for StyleBoxTexture#116647
Repiteo merged 1 commit intogodotengine:masterfrom
mooflu:lcd-styleboxtexture-batching-115483

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@mooflu
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@mooflu mooflu commented Feb 23, 2026

Fixes #115483

Similar to this solution: #113924
except it's use_lcd and not use_msdf.

@akien-mga
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Do you know what PR caused the regression in 4.6? None of the linked issues/PRs seem to clarify it.

@akien-mga akien-mga added the cherrypick:4.6 Considered for cherry-picking into a future 4.6.x release label Feb 23, 2026
@akien-mga akien-mga modified the milestones: 4.x, 4.7 Feb 23, 2026
@bruvzg
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bruvzg commented Feb 23, 2026

Not tested but most likely both this and #113900 were caused by #112481

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Fixes the issue, unsetting it for new, non text batches makes sense.

@Repiteo Repiteo merged commit 69a412a into godotengine:master Feb 23, 2026
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Repiteo commented Feb 23, 2026

Thanks!

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bug cherrypick:4.6 Considered for cherry-picking into a future 4.6.x release regression topic:gui topic:rendering

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Font with LCD Antialiasing makes button texture alpha fully transparent

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