Use luminance multiplier for sky background when using mobile renderer with HDR2D #114804
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Fixes: #113597
The
sky_luminance_multiplieris fixed at0.5since the radiance map will always use an LDR format. When rendering to the viewport directly, we should useinverse_luminance_multiplierwhich changes between1.0and0.5depending on if HDR2D is enabled or not.The rest of the sky update functions render to LDR textures always, so they need to use the
sky_luminance_multiplier