Fix sky radiance texunit in compatibility renderer #114767
Merged
+1
−1
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Fixes #114606: Reading radiance in sky shader in compatibility mode does not work
Aligned texunit in shader to binding. See drivers/gles3/rasterizer_scene_gles3.cpp / _render_list_template:
Please note that I did not know what to do with half_res and quarter_res -- most likely they are also wrong or even not available in compatibility.