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@m4gr3d m4gr3d commented Nov 18, 2025

This fixes the previous logic which was not passing the hybrid data when transitioning between modes while developing in the Android editor.

Depends on GodotVR/godot_openxr_vendors#394


godot?.runOnRenderThread {
// Look for the scene and xr-mode arguments
// Look for the scene, xr-mode and hybrid data arguments.
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Suggested change
// Look for the scene, xr-mode and hybrid data arguments.
// Look for the scene, XR-mode, and hybrid data arguments.

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