Fix buffer creation on old D3D12 runtimes. #112914
Merged
+5
−0
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Fixes regression introduced in #111183.
This only happens on Windows 10 without Agility SDK.
Old D3D12 runtimes are picky about the initial state of buffers, and fail creation if it does not match the expectations. When D3D12_HEAP_TYPE_UPLOAD is used as fallback for dynamic buffers, it was not forcing the initial state to D3D12_RESOURCE_STATE_GENERIC_READ, which was causing this issue.