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Fix weak and strong joypad vibration being swapped#111191

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Repiteo merged 1 commit intogodotengine:masterfrom
Nintorch:fix-joy-vibration
Oct 3, 2025
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Fix weak and strong joypad vibration being swapped#111191
Repiteo merged 1 commit intogodotengine:masterfrom
Nintorch:fix-joy-vibration

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@Nintorch Nintorch commented Oct 3, 2025

Fixes #110811
It happened because I confused the terminology, I initially thought that weak vibration means low frequency rumble, and strong vibration means high frequency rumble, my bad :D

@bruvzg bruvzg added this to the 4.6 milestone Oct 3, 2025
@bruvzg bruvzg added bug topic:input cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release labels Oct 3, 2025
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Tested it with DualSense controller, and subjectively it feels correct:

  • low frequency - strong (left motor)
  • high frequency - weak (right motor)

@Repiteo Repiteo merged commit 1566eec into godotengine:master Oct 3, 2025
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Repiteo commented Oct 3, 2025

Thanks!

@Nintorch Nintorch deleted the fix-joy-vibration branch October 3, 2025 17:13
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Repiteo commented Oct 6, 2025

Cherry-picked to 4.5

@Repiteo Repiteo removed the cherrypick:4.5 Considered for cherry-picking into a future 4.5.x release label Oct 6, 2025
kilian-diener added a commit to kilian-diener/godot that referenced this pull request Oct 15, 2025
…g swapped

Co-authored-by: Nintorch <92302738+Nintorch@users.noreply.github.com>
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Weak and Strong Vibration of Input.start_joy_vibration() Function Swapped

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