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Optimize animation performance #110474
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Optimize animation performance #110474
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I think the function you're looking for already exists (
operator[]). Unless you really do needr_was_added? But I don't see you use this function at all. Did you add it by mistake?There was a problem hiding this comment.
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I need
r_was_addedherehttps://github.com/godotengine/godot/blob/677d862ce082019c762fe84ebe76ec56b7725d32/scene/animation/animation_tree.cpp#L136
https://github.com/godotengine/godot/blob/677d862ce082019c762fe84ebe76ec56b7725d32/scene/animation/animation_mixer.cpp#L139
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Please don't resolve comments prematurely.
Thanks for the links, for some reason GitHub didn't show me those on search. Still, i don't like duplicating methods. Figuring this out can wait until after this comes out of draft again though.
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You can use
find + insert_newinsteadFor example
https://github.com/godotengine/godot/blob/677d862ce082019c762fe84ebe76ec56b7725d32/scene/animation/animation_tree.cpp#L136
Here you can:
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Problem is using
findtheninsert_newhashes the key twice, whileget_value_ref_or_add_defaulthashes it once.