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Fix reflection probes working in stereo on compatibility renderer #102447
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@clayjohn I just had a check at this, scene_state is not exposed to any of the effects, and none of the other effects respect the scene state.
We really need to introduce a new object that keeps track of the global OpenGL state that we can access from different areas of compatibility renderer and remove this logic from scene state. But that goes a little beyond the scope of this PR.
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I guess the shortest path forward is to move the change outside of this function and into the calling code. Otherwise it will break the scene shader
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Thing is, we do this stuff everywhere already. I think that is why we keep having issues like these popup at the strangest times. OpenGLs global state sucks :)