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TestAudioStreamWAV: use runtime load instead of importer #100022

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merged 1 commit into from
Dec 5, 2024

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#93831 introduced a way to load WAVs at runtime. The test has been modified to use that instead of an importer instance.

@DeeJayLSP DeeJayLSP requested a review from a team as a code owner December 4, 2024 20:22
@DeeJayLSP DeeJayLSP changed the title TestAudioStreamWAV: use new runtime load instead of importer TestAudioStreamWAV: use runtime load instead of importer Dec 4, 2024
@AThousandShips AThousandShips added this to the 4.x milestone Dec 5, 2024
@adamscott adamscott changed the title TestAudioStreamWAV: use runtime load instead of importer TestAudioStreamWAV: use runtime load instead of importer Dec 5, 2024
@akien-mga akien-mga modified the milestones: 4.x, 4.4 Dec 5, 2024
@Repiteo Repiteo merged commit ea12a08 into godotengine:master Dec 5, 2024
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Repiteo commented Dec 5, 2024

Thanks!

@DeeJayLSP DeeJayLSP deleted the wav-load-test branch December 5, 2024 20:17
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5 participants