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Importing a large 400mb gltf/glb file crashes at 99% #98519
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The glb file from Unreal Engine 5.4.4 is not a valid gltf file. |
Blender 4.2.3 cannot open the glb either. |
Godot should fail to import the file and not crash. |
We cannot expect new developers to use a old blender version to import and the gltf file is invalid. Can you try contacting Epic Games too? |
Hello. I'm a university student and first-time contributor to Godot. I am trying to create a PR for this issue. Any advice on in which files of the engine to look for the crashing exception, or how to idiomatically create an error notification for the user? I'm in the process getting Visual Studio to do breakpoints in the project while I run it. |
I have authored a pull request at #99914 to begin addressing this issue. |
My pull request was insufficient to address this issue. To whom it may concern, I am no longer actively working on it. |
Tested versions
4.4 dev3
System information
win10 21H2,Vulkan API 1.2.0
Issue description
Steps to reproduce
Minimal reproduction project (MRP)
issue page upload file max size 25MB. so, download file look at this.
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