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Completion does not always add StringNames when it should #93034

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KoBeWi opened this issue Jun 11, 2024 · 1 comment · Fixed by #93057
Closed

Completion does not always add StringNames when it should #93034

KoBeWi opened this issue Jun 11, 2024 · 1 comment · Fixed by #93057

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@KoBeWi
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KoBeWi commented Jun 11, 2024

Tested versions

4.3 beta1

System information

Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 31.0.15.4633) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Threads)

Issue description

From #66481

godot_esGYh8dO4H.mp4

Seems like some methods use a different autocompletion type.

Steps to reproduce

  1. Enable text_editor/completion/add_string_name_literals editor setting
  2. Add _input() method in a script
  3. Do event.is_action(
  4. Notice how it suggests a plain String

Minimal reproduction project (MRP)

N/A

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