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Mismatch of snap results between key movement and cursor movement in AnimationTrackEditor #91729
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AtlaStar
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Sep 28, 2024
Closes godotengine#97548. Care also taken to not reopen issue godotengine#92273 by ensuring that the value rounds to the nearest sixteenth. Optionally any factor of 2 should work while ensuring that there isn't error accumulation. Further testing to ensure issue godotengine#91729 isn't reopened, but initial testing suggests that the issue will not reopen with this PR.
AtlaStar
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Sep 29, 2024
Closes godotengine#97548. Care also taken to not reopen issue godotengine#92273 by ensuring that the value rounds to the nearest sixteenth. Optionally any factor of 2 should work while ensuring that there isn't error accumulation. Further testing to ensure issue godotengine#91729 isn't reopened, but initial testing suggests that the issue will not reopen with this PR.
AtlaStar
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Oct 2, 2024
Closes godotengine#97548. Care also taken to not reopen issue godotengine#92273 by ensuring that the value rounds to the nearest sixteenth. Optionally any factor of 2 should work while ensuring that there isn't error accumulation. Further testing to ensure issue godotengine#91729 isn't reopened, but initial testing suggests that the issue will not reopen with this PR.
AtlaStar
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Oct 2, 2024
Closes godotengine#97548. Care also taken to not reopen issue godotengine#92273 by ensuring that the value rounds to the nearest sixteenth. Optionally any factor of 2 should work while ensuring that there isn't error accumulation. Further testing to ensure issue godotengine#91729 isn't reopened, but initial testing suggests that the issue will not reopen with this PR.
laurentmackay
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Oct 30, 2024
Closes godotengine#97548. Care also taken to not reopen issue godotengine#92273 by ensuring that the value rounds to the nearest sixteenth. Optionally any factor of 2 should work while ensuring that there isn't error accumulation. Further testing to ensure issue godotengine#91729 isn't reopened, but initial testing suggests that the issue will not reopen with this PR.
JayTropper
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Nov 6, 2024
Closes godotengine#97548. Care also taken to not reopen issue godotengine#92273 by ensuring that the value rounds to the nearest sixteenth. Optionally any factor of 2 should work while ensuring that there isn't error accumulation. Further testing to ensure issue godotengine#91729 isn't reopened, but initial testing suggests that the issue will not reopen with this PR.
ChrisBase
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Nov 15, 2024
Closes godotengine#97548. Care also taken to not reopen issue godotengine#92273 by ensuring that the value rounds to the nearest sixteenth. Optionally any factor of 2 should work while ensuring that there isn't error accumulation. Further testing to ensure issue godotengine#91729 isn't reopened, but initial testing suggests that the issue will not reopen with this PR.
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Tested versions
4.3.dev6 (no error on cursor, key has error)
4.1.3, 4.2.2 (match the result but both have float error)
System information
Any
Issue description
The default snap setting for animation is now 0.0333 second, but there is a problem with the snap result not matching the key and current time cursor at this time.
snapdiff.mp4
There seems to have been a fix for the cursor at some point (Maybe #87250? I will test later), so the key movement needs to follow suit.
Steps to reproduce
Use snap with float second value and move key and timeline current position cursor.
Minimal reproduction project (MRP)
snapanim.zip
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