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Godot v4.3.dev (4a01602) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
Reimporting an asset opens the script editor. If an external editor is used it opens the external editor (brings it on top)
This is distracting as it is by itself (if I have them opened side by side and want to quickly see the changes in editor I need to switch back to 3D every time I change something), and it's also a big problem when using an external editor and trying to hot-reload assets in a running game, because vscode keeps maximizing and needs to be constantly minimized
Screen.Recording.mp4
Steps to reproduce
Open the MRP, the scene inside of it and the script, and try re-exporting the cube
Only happens if you were editing a script just now and an instance in the current scene is reimported. The currently "edited" object is edited again.
It's similar to #90654. You can click a Node3D to "edit" it and prevent the issue.
Tested versions
v4.3.dev.custom_build [4a01602]
System information
Godot v4.3.dev (4a01602) - macOS 14.4.0 - Vulkan (Forward+) - integrated Apple M1 Max - Apple M1 Max (10 Threads)
Issue description
Reimporting an asset opens the script editor. If an external editor is used it opens the external editor (brings it on top)
This is distracting as it is by itself (if I have them opened side by side and want to quickly see the changes in editor I need to switch back to 3D every time I change something), and it's also a big problem when using an external editor and trying to hot-reload assets in a running game, because vscode keeps maximizing and needs to be constantly minimized
Screen.Recording.mp4
Steps to reproduce
Open the MRP, the scene inside of it and the script, and try re-exporting the cube
Minimal reproduction project (MRP)
MRP_reimport_script_editor.zip
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