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Crash when importing specific OGG file (converted from MP3 via audacity) #88793
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Not seeing this on 4.2.1 (stable) with Windows 10 19045.4046 with 6GB GeForce 1060, 32GB of RAM and AMD Ryzen 9 3900X (12 cores), at least not with the first random .mp3 I tried. Project is using Forward Plus for the renderer, and default settings for the mp3 importer (and ogg, though I didn't check that) Upload your files and I'll try with them. Also, maybe try running godot from the command line and see if there are any error messages there? |
I tried running the "godot console" .exe and unfortunately, I couldn't see any new information here before it closes down at the same time as the editor. Here is an .ogg files that makes Godot crash every time And here is the one file that seems to work without crash (+ import info) |
Was able to reproduce the crash in 4.2.1 stable with the uploaded .ogg file. No useful information on the console. Debug build of the master branch does not crash. Going to try a debug build of 4.2.1. |
I found several more files that work without crash. If it helps I can upload a handful of "crashing" and "non-crashing" files if that helps find a pattern that differs between the two groups. |
Current 4.2.2 tip gives the following console error on import but does not crash ERROR: Error during vorbis synthesis -135 (Edit) It produces a ton of these messages if the sample is played, though it seems to play correctly. Edited to add: oggz-validate clenchinghand.ogg I think this is enough to go on for someone who understands this code better than I do, but if you want to upload the smallest .ogg and .mp3 files that cause the problem, that might help. |
Ok, I tried importing all audio files (2200 of them) and it turns out that it's just that one file that makes Godot crash. It's literally this file I found on Freesound.org, which was originally in MP3 and I converted to .ogg with Audacity: Curiously, the untouched MP3 file imports just fine to Godot, so it might be some change in Audacity during the conversion that Godot doesn't seem to like. |
@marchare555: So you only have the issue when using an .ogg file? Could you please make a build using PR #87246 or any later? 4.3-dev3 was before that PR got merged. (this is possibly a duplicate of #87076) |
I can confirm the crash in 4.2.1-stable and 4.3-dev3 with the And indeed I can confirm that it's fixed in the |
I tried with 4.3-dev4 and the offending OGG files now imports and plays properly. Thanks a bunch! |
Tested versions
System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 with Max-Q Design (NVIDIA; 30.0.15.1169) - Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz (12 Threads)
Issue description
Godot crashes everytime I import an audio file. It happens during the "re-import" process with .ogg or .mp3 files. I don't see any error message when it happens.
Steps to reproduce
Minimal reproduction project (MRP)
Any project, even a fresh empty one triggers the crash on my side.
Additional note: sometimes Godot has time to leave "import" files in the folder where the file was imported. Sometimes it doesn't. I can upload an import file if that helps.
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