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The Godot 3 OpenXR plugin supported obtaining boundary/guardian information in order to obtain play space logic. While we do have a function in the XRInterface in Godot 4 that is supposed to retrieve this information (get_play_area) it is not implemented on the Godot 4 OpenXRInterface.
This logic needs to be ported.
Steps to reproduce
Call get_play_area, be amazed by it not returning data :P
Minimal reproduction project
Any XR project.
The text was updated successfully, but these errors were encountered:
Godot version
4.2.dev 80de898
System information
OpenXR
Issue description
The Godot 3 OpenXR plugin supported obtaining boundary/guardian information in order to obtain play space logic. While we do have a function in the
XRInterface
in Godot 4 that is supposed to retrieve this information (get_play_area
) it is not implemented on the Godot 4OpenXRInterface
.This logic needs to be ported.
Steps to reproduce
Call
get_play_area
, be amazed by it not returning data :PMinimal reproduction project
Any XR project.
The text was updated successfully, but these errors were encountered: