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v4.1.beta3.official [ada712e]
Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)
Pancake Size changes Directional Shadow LOD very aggressively, not representative of the used resolution of the object in shadow map
Open The Project, and Play around with Pancake Size and observe Human Dummy Shadows going to hell
Pancake.zip
The text was updated successfully, but these errors were encountered:
Can you describe or put a video how the pancake size breaks the shadows?
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Here's a Video
Issue was Introduced in Godot 4.0 Beta 3, so between September 29th 2022 and October 14th 2022
Culprit seems like #67307 merged October 13th 2022, which is also possibly the Culprit of #67479
Successfully merging a pull request may close this issue.
Godot version
v4.1.beta3.official [ada712e]
System information
Godot v4.1.beta3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1050 Ti (NVIDIA; 31.0.15.3179) - Intel(R) Core(TM) i3-10105F CPU @ 3.70GHz (8 Threads)
Issue description
Pancake Size changes Directional Shadow LOD very aggressively, not representative of the used resolution of the object in shadow map
Steps to reproduce
Open The Project, and Play around with Pancake Size and observe Human Dummy Shadows going to hell
Minimal reproduction project
Pancake.zip
The text was updated successfully, but these errors were encountered: