Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adding a CollisionShape2D causes the editor to crash #76784

Closed
brettkromkamp opened this issue May 6, 2023 · 1 comment
Closed

Adding a CollisionShape2D causes the editor to crash #76784

brettkromkamp opened this issue May 6, 2023 · 1 comment
Labels

Comments

@brettkromkamp
Copy link

Godot version

v4.0.3.rc1.official [2d74ee0]

System information

Windows 11, Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz

Issue description

Just adding a CollisionShape2D node to a completely new project causes the editor to crash/close. This does not happen with v4.0.2.

OS, CPU and GPU:

  • Windows 11 Home, version 22H2, OS build 22621.1635, Windows Feature Experience Pack 1000.22641.1000.0
  • Intel(R) Core(TM) i7-10750H CPU @ 2.60GHz
  • NVIDIA GeForce RTX 2060, Driver version 531.68
  • 15.84 GB RAM
  • 1920x1080, 144Hz

Steps to reproduce

  1. Create a new project
  2. Switch to 2D view
  3. Add a CollisionShape2D node

Immediately after adding (or, at least, trying to add) a CollisionShape2D node, the editor crashes.

Minimal reproduction project

N/A

@kleonc
Copy link
Member

kleonc commented May 6, 2023

Duplicate of #76543. Already fixed in #76546 (for the next version). Workaround in the meantime: #76543 (comment).

@kleonc kleonc closed this as not planned Won't fix, can't repro, duplicate, stale May 6, 2023
@kleonc kleonc added the archived label May 6, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants