-
-
Notifications
You must be signed in to change notification settings - Fork 21.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crash upon creation CollisionShape2D #76543
Labels
Milestone
Comments
Godot versionGodot v4.0.3.rc1.official [2d74ee0] System informationFedora Linux 38, Nvidia GTX 1060 Issue descriptionSame Steps to reproduce
Video |
Did not happened when using Godot v4.1.dev1.official [db13026] |
This happens because shape editor is initialized in a wrong state. Until it's fixed in official build, as a workaround you can select an existing CollisionShape2D node before creating new shapes (then the crash will no longer happen until you restart the editor). |
This was referenced Apr 30, 2023
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Godot version
Godot v4.1.dev.custom_build [240ed28]
System information
Windows 10, GLES3, Nvidia GTX 1070 (31.0.15.2849)
Issue description
When creating a CollisionShape2D with double click, pressing enter, or the create button, the editor crashes.
Steps to reproduce
1.Create a CharacterBody2D scene
2.Create a Sprite2D scene
3.Try to create a CollisionShape2D scene
4.The editor crashes
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: