You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This has been posted by an user over at godotforums.org, in a more complicated form. I just made a super-minimal example that's trivial to reproduce. Don't know if this was already reported.
Engine crashes to desktop without a warning when following script is created and then saved:
var B = 1
class A extends B:
pass
I also tried it in console version with verbose and debug flags enabled. The output to console was:
ERROR: FATAL: Condition "!exists" is true.
at: operator[] (./core/templates/hash_map.h:504)
Steps to reproduce
Create a new GDScript script file
Enter the following code
var B = 1
class A extends B:
pass
Save the script file.
Engine crashes immediately upon save.
Minimal reproduction project
N/A, trivial to reproduce.
The text was updated successfully, but these errors were encountered:
Godot version
4.0 stable official
System information
Windows 10
Issue description
This has been posted by an user over at godotforums.org, in a more complicated form. I just made a super-minimal example that's trivial to reproduce. Don't know if this was already reported.
Engine crashes to desktop without a warning when following script is created and then saved:
I also tried it in console version with verbose and debug flags enabled. The output to console was:
ERROR: FATAL: Condition "!exists" is true.
at: operator[] (./core/templates/hash_map.h:504)
Steps to reproduce
Minimal reproduction project
N/A, trivial to reproduce.
The text was updated successfully, but these errors were encountered: