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CollisionShape3D don't have "grabbable" points in OpenGL 3 #75481

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Fantoser opened this issue Mar 29, 2023 · 3 comments
Closed

CollisionShape3D don't have "grabbable" points in OpenGL 3 #75481

Fantoser opened this issue Mar 29, 2023 · 3 comments

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@Fantoser
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Godot version

v4.0.rc1.official [8843d9a]

System information

Windows 10, GLES3, NVIDIA GeForce GTS 450

Issue description

CollisionShape3D in Compatibility renderer don't have "grabbable" points used for resizing.
Also tested on a different Vulkan compatible device and the result is the same.

The same issue still present on v4.0.stable.official [92bee43] and v4.0.1.stable.official [cacf499]

image

Steps to reproduce

  • Change renderer to Compatibility
  • Create a CollisionShape3D
  • Change shape to box/capsule/cylinder
  • Select it

Minimal reproduction project

No_grabbables.zip

@Calinou
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Calinou commented Mar 30, 2023

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Mar 30, 2023
@Zireael07
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@Calinou Someone recently reported collision shape point being a single pixel (sorry can''t find issue number now), could this be yet another duplicate of #74005 too

@Calinou
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Calinou commented Mar 30, 2023

@Calinou Someone recently reported collision shape point being a single pixel (sorry can''t find issue number now), could this be yet another duplicate of #74005 too

Yes, it's due to point size not being passed correctly in OpenGL (so it's always 1).

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