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godot --editor --quit
hangs when project has fonts and cache is clean
#62820
Comments
Freeze here
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I'd say editor resource preview generation should probably not happen when |
i can confirm this bug, i try since days to workaround this bug. To solve my problem i build a simple script to enforce the editor to reload and quit. run this line on mac or windows works fine but when execution on GitHub action it hangs
Is there a better way to update the project file? |
@Houkime i found a workaround to fix
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godot --editor --quit
hangs when project has fonts and cache is clean
Godot version
3.4.4.stable
System information
Arch Linux (as of issue opening date)
Issue description
When: (godot cache is clean OR the project has never been opened before) AND project contains a font file
Occurs: godot -e -q hangs
Instead of: godot exits cleanly
Steps to reproduce
rm rf ~/.cache/godot
)godot -e -q
Minimal reproduction project
reprohang.zip
Context
This happens when a person has newly cloned the git repo and does godot -e -q to import assets.
Output
NOTE: this is Wayland+XWayland, and all these warnings occur with clean exits too.
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