Skip to content

Vulkan: Enabling MSAA with SSAO causes artifacts to appear on AMD Polaris GPUs #61415

@ZeroTheOtaku

Description

@ZeroTheOtaku

Godot version

4.0 Alpha 7

System information

Windows 10, Radeon RX560, GLES3/Vulkan

Issue description

MSAA Causing blocks to appear on screen when moving camera and in gameplay
Tried enabling SSAA and still have same problem.

image

The problem occurs when SSAO is enabled in the world environment and MSAA is enabled

image

Steps to reproduce

Set MSAA to 4x
Use a World Environment node
Enable SSAO
Move camera/view around till problem occurs (mainly happens when pointing on a top angle view onto objects)

Minimal reproduction project

MSAA Problem.zip

Metadata

Metadata

Assignees

No one assigned

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions