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After #59445 upped the maximum concurrent DNS queries at any given time, it is much less likely to reach the limit, but not impossible. And should it occur, the console outputs:
Condition ' resolving == IP::RESOLVER_INVALID_ID ' is true. returned: ERR_BUG
This error message can potentially be very confusing. misleading and, compared to most other error messages in Godot, it looks quite cryptic. If the users doesn't know where to look, it's bound to cause a few headaches
Ideally, it should tell the user exactly what happened (the query limit has been reached), and potentially instruct the user on how to fix it (tone down the requests, or increase the limit, the latter of which should probably not be encouraged)
Steps to reproduce
No need.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Mickeon
changed the title
Error for reaching maximum number of concurrent DNS queries is not explicit.
Error message for reaching maximum number of concurrent DNS queries is not explicit.
Apr 29, 2022
Godot version
3.x
System information
Windows 10
Issue description
After #59445 upped the maximum concurrent DNS queries at any given time, it is much less likely to reach the limit, but not impossible. And should it occur, the console outputs:
This error message can potentially be very confusing. misleading and, compared to most other error messages in Godot, it looks quite cryptic. If the users doesn't know where to look, it's bound to cause a few headaches
Ideally, it should tell the user exactly what happened (the query limit has been reached), and potentially instruct the user on how to fix it (tone down the requests, or increase the limit, the latter of which should probably not be encouraged)
Steps to reproduce
No need.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: