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I'd like to submit a solution. It seems that, even though we save the new pause_mode, we don't send any notifications about it. I also added a check for can_process when unpausing AudioStreamPlayer (similar as pausing).
I tried to keep the code changes to minimum. This solution works for both cases (process => stop and stop => process), but I haven't check all combinations :) It's possible that we could use a new method here, like propagate_pause_mode. If so, let me know :)
Godot version
3.x 0959ff2
System information
W10
Issue description
When you have AudioStreamPlayer and change its
pause_mode
, it will not get paused when it should.Example code:
(
$AudioStreamPlayer
hasPAUSE_MODE_PROCESS
)Does not happen on master.
Steps to reproduce
pause_mode
toProcess
Minimal reproduction project
No response
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