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Checkerboard background is no longer rendered in 3D material editor preview #50315

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AnilBK opened this issue Jul 9, 2021 · 1 comment
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@AnilBK
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AnilBK commented Jul 9, 2021

Godot version

v4.0.dev.custom_build.d4e5fe6c4

System information

Windows 10, Nvidia, Vulkan

Issue description

Bug discovered while working for, and the relevant code behind it
#49466 (comment)

The material editor has a checkerboard pattern in the background,but that doesn't seem to be rendered at all.
checkerboard_unrendered

3.x for reference.
3x-reference

One Side effect might be:
There are two toggle icons for switching between Cube and Sphere preview.When the Sphere preview icon is clicked,the icon for cube toggle seems to disappear,not sure,but maybe because of the checkerboard pattern being not rendered.

two_toggles

For someone who is debugging this,one of this cases where the checkerboard pattern is rendered is, For ImageTexture3D.
So,I don't think its problem with draw_rect.

working

Steps to reproduce

->New MeshInstance3D
-> New Standard/Shader Material3D

The bug is about the material editor's preview view port.

Minimal reproduction project

Not Required.

@Calinou Calinou added this to the 4.0 milestone Jul 9, 2021
@Calinou Calinou changed the title Checkerboard unrendered in material editor preview. Checkerboard background is no longer rendered in 3D material editor preview Oct 16, 2021
@KoBeWi
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KoBeWi commented May 31, 2022

Fixed.

@KoBeWi KoBeWi closed this as completed May 31, 2022
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