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Bug discovered while working for, and the relevant code behind it #49466 (comment)
The material editor has a checkerboard pattern in the background,but that doesn't seem to be rendered at all.
3.x for reference.
One Side effect might be:
There are two toggle icons for switching between Cube and Sphere preview.When the Sphere preview icon is clicked,the icon for cube toggle seems to disappear,not sure,but maybe because of the checkerboard pattern being not rendered.
For someone who is debugging this,one of this cases where the checkerboard pattern is rendered is, For ImageTexture3D.
So,I don't think its problem with draw_rect.
Steps to reproduce
->New MeshInstance3D
-> New Standard/Shader Material3D
The bug is about the material editor's preview view port.
Minimal reproduction project
Not Required.
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
Checkerboard unrendered in material editor preview.
Checkerboard background is no longer rendered in 3D material editor preview
Oct 16, 2021
Godot version
v4.0.dev.custom_build.d4e5fe6c4
System information
Windows 10, Nvidia, Vulkan
Issue description
Bug discovered while working for, and the relevant code behind it
#49466 (comment)
The material editor has a checkerboard pattern in the background,but that doesn't seem to be rendered at all.
3.x for reference.
One Side effect might be:
There are two toggle icons for switching between Cube and Sphere preview.When the Sphere preview icon is clicked,the icon for cube toggle seems to disappear,not sure,but maybe because of the checkerboard pattern being not rendered.
For someone who is debugging this,one of this cases where the checkerboard pattern is rendered is, For ImageTexture3D.
So,I don't think its problem with draw_rect.
Steps to reproduce
->New MeshInstance3D
-> New Standard/Shader Material3D
The bug is about the material editor's preview view port.
Minimal reproduction project
Not Required.
The text was updated successfully, but these errors were encountered: