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Steps to reproduce:
Place a KinematicBody2D on the floor with move_and_slide (or move_and_slide_with_snap) idle or moving, and make two others KinematicBody2D jump on top of the first one and keep moving at least one of them.
Godot version:
Godot 3.2.2.stable
OS/device including version:
Windows 8.1
Issue description:
Two or more KinematicBody2D on top of another KinematicBody2D causes the one below to move and knock down the others.
What I found is that the size of the KinematicBody2D influences this.
Maybe related:
#27652
--> I tried to put infinite inertia = false in the move_and_slide_with_snap, although this argument is only for the RigidBody2D.
#36280
Steps to reproduce:
Place a KinematicBody2D on the floor with move_and_slide (or move_and_slide_with_snap) idle or moving, and make two others KinematicBody2D jump on top of the first one and keep moving at least one of them.
Minimal reproduction project:
KinematicMoving.zip
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