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MIDI Input in iOS is not implemented #32065
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MIDI support was implemented for various platforms, but not yet for iOS. The CoreMidi driver used for macOS and added in #20154 might work for iOS with some changes though, as least CoreAudio is shared by both macOS and iOS. CC @godotengine/ios |
Ah, I see! Thanks for clearing that up and sorry for not noticing. Somehow I assumed it was implemented for iOS too. But then I guess MIDI Input support for iOS is at least a few releases away? |
Just to make sure, is there Android support for MIDI Input? Otherwise, perhaps I should change the title of this issue to reflect that too. |
This partially addresses godotengine#32065.
This partially addresses godotengine#32065. (cherry picked from commit 9c0d214)
Still valid in 7cc1e20 EDIT: |
This partially addresses godotengine#32065. (cherry picked from commit 9c0d214)
Godot version:
3.1
OS/device including version:
iPhone 6, iOS 11.2.5
Issue description:
This code should produce a result when input is received from a MIDI-interface. It has been confirmed to work on desktop. For some reason it does not work on iOS.
Steps to reproduce:
Use above code on iOS device with MIDI-interface attached. (Or use the example below that should react to input from a MIDI device sending on channel 1.)
Minimal reproduction project:
MIDI-Example.zip
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