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move_and_collide breaks near seams (3.1) #31664

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klhrt opened this issue Aug 25, 2019 · 2 comments
Closed

move_and_collide breaks near seams (3.1) #31664

klhrt opened this issue Aug 25, 2019 · 2 comments
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@klhrt
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klhrt commented Aug 25, 2019

Godot version:
3.1.1-Stable

OS/device including version:
Windows 10

godot_bug

Issue description:
move_and_collide() (and its variants move_and_slide() and move_and_slide_with_snap())pushes a KinematicBody away from seams between collision objects, making 3D level design via gridmaps currently unusable

Steps to reproduce:
put a KinematicBody on a seam between two collision objects

Minimal reproduction project:
Seams.zip

@KoBeWi
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KoBeWi commented Aug 25, 2019

Duplicate of #29392

@cbscribe
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Related: #28438

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