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Issue description: move_and_collide() (and its variants move_and_slide() and move_and_slide_with_snap())pushes a KinematicBody away from seams between collision objects, making 3D level design via gridmaps currently unusable
Steps to reproduce:
put a KinematicBody on a seam between two collision objects
Godot version:
3.1.1-Stable
OS/device including version:
Windows 10
Issue description:
move_and_collide()
(and its variantsmove_and_slide()
andmove_and_slide_with_snap()
)pushes a KinematicBody away from seams between collision objects, making 3D level design via gridmaps currently unusableSteps to reproduce:
put a KinematicBody on a seam between two collision objects
Minimal reproduction project:
Seams.zip
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