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[Bullet] move_and_slide_with_snap causes erroneous movement near edges #29392
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happens with move_and_slide() and move_and_collide() in 3.1.1 |
Related to #28438? |
@madmiraal #28438 doesn't seem to be using |
Still valid in 3.2.4 beta4 |
Can be still reproduced in 3.2.4 beta 5, but occurs only when using Bullet Physics (default settings). Switching to Godot Physics 3D fixes the issue. |
Well, it doesn't fix the issue because I can't switch from bullet to godot Physics, it's more accurate to say it's not present on Godot Physics |
I confirm this issue still exists with |
Fixed by #56801. |
Godot version: v3.1.stable.official
OS/device including version: Windows 10
Issue description:
move_and_slide_with_snap
causes aKinematicBody
to slide of it's own accord if it's near an edge.Dropped directly on the seam
Dropped near the seam
Note that this doesn't happen when dropped near the seam if the static body on the left is not present.
Steps to reproduce: Create two static bodies with box collision shapes that are touching and drop a KinematicBody using
move_and_slide_with_snap
near the seam (doesn't happen withmove_and_slide
at all).Minimal reproduction project: seam_bug.zip
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