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Add a function to restart the renderer while a project is running #13376
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No change requires restarting the renderer in Godot... None at all.
…On Nov 28, 2017 3:41 PM, "Hugo Locurcio" ***@***.***> wrote:
There should be a function to restart the renderer while a project is
running. The main use case for this is changing graphics settings that
currently require a full engine restart to be effective (such as
directional shadow size).
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Well Calinou used the wrong word but meant restarting the Viewport with new rendering settings, as discussed today on IRC. |
All viewport settings can be changed without restarting
…On Nov 28, 2017 3:47 PM, "Rémi Verschelde" ***@***.***> wrote:
Well Calinou used the wrong word but meant restarting the Viewport.
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Well, you weren't clear in what we discussed today on IRC then because hotloading rendering settings doesn't work. |
Oh sorry, but that was just the editor not checking when it should
…On Nov 28, 2017 3:52 PM, "Rémi Verschelde" ***@***.***> wrote:
Well, you weren't clear in what we discussed today on IRC then because
hotloading rendering settings doesn't work.
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The option to reset renderer midgame could be a could be an awesome mitigation way to resolve #40059 |
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There should be a function to restart the renderer while a project is running. The main use case for this is changing graphics settings that currently require a full engine restart to be effective (such as directional shadow size).
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