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adding global doesn't automatically flush to engine.cfg and is confusing. #1
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Just to add my input here, as I also had some confusion. It seems the solution would be as simple as adding the save button to the AutoLoad tab, so it's clear that saving is necessary. |
automatic saving should work now On Sat, Feb 15, 2014 at 9:34 PM, jimmux [email protected] wrote:
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Start working for me (build 4064). Btw how is it possible to get build from engine itself (not internet doc) settings->about shows v.1.0-3917-beta1 |
that's the number from our internal svn, which seems it's broken too. I On Sun, Feb 16, 2014 at 9:12 AM, Yuri Karadzhov [email protected]:
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I think this issue should be closed. |
close this |
-=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
open the project settings
go to autoload
add an autoload
press play
you it won't work.
you have to manually go and save the project settings
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