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Mention Multimesh custom data will be compressed to half in Compatibi…
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…lity
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jsjtxietian committed Aug 1, 2024
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2 changes: 1 addition & 1 deletion doc/classes/MultiMesh.xml
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<param index="0" name="instance" type="int" />
<param index="1" name="custom_data" type="Color" />
<description>
Sets custom data for a specific instance. [param custom_data] is a [Color] type only to contain 4 floating-point numbers.
Sets custom data for a specific instance. [param custom_data] is a [Color] type only to contain 4 floating-point numbers. [b]Note:[/b] Each number is stored in 32 bits in the Forward+ and Mobile rendering methods, but is packed into 16 bits in the Compatibility rendering method.
For the custom data to be used, ensure that [member use_custom_data] is [code]true[/code].
This custom instance data has to be manually accessed in your custom shader using [code]INSTANCE_CUSTOM[/code].
</description>
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