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Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name
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Rename Area3D audio_bus_name getter and setter
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akien-mga authored Dec 10, 2020
2 parents 37d0d75 + daa084d commit d8fdb87
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Showing 4 changed files with 9 additions and 9 deletions.
2 changes: 1 addition & 1 deletion doc/classes/Area3D.xml
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Expand Up @@ -92,7 +92,7 @@
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See [member ProjectSettings.physics/3d/default_angular_damp] for more details about damping.
</member>
<member name="audio_bus_name" type="StringName" setter="set_audio_bus" getter="get_audio_bus" default="@&quot;Master&quot;">
<member name="audio_bus_name" type="StringName" setter="set_audio_bus_name" getter="get_audio_bus_name" default="@&quot;Master&quot;">
The name of the area's audio bus.
</member>
<member name="audio_bus_override" type="bool" setter="set_audio_bus_override" getter="is_overriding_audio_bus" default="false">
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10 changes: 5 additions & 5 deletions scene/3d/area_3d.cpp
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Expand Up @@ -505,11 +505,11 @@ bool Area3D::is_overriding_audio_bus() const {
return audio_bus_override;
}

void Area3D::set_audio_bus(const StringName &p_audio_bus) {
void Area3D::set_audio_bus_name(const StringName &p_audio_bus) {
audio_bus = p_audio_bus;
}

StringName Area3D::get_audio_bus() const {
StringName Area3D::get_audio_bus_name() const {
for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
return audio_bus;
Expand Down Expand Up @@ -625,8 +625,8 @@ void Area3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area3D::set_audio_bus_override);
ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area3D::is_overriding_audio_bus);

ClassDB::bind_method(D_METHOD("set_audio_bus", "name"), &Area3D::set_audio_bus);
ClassDB::bind_method(D_METHOD("get_audio_bus"), &Area3D::get_audio_bus);
ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area3D::set_audio_bus_name);
ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area3D::get_audio_bus_name);

ClassDB::bind_method(D_METHOD("set_use_reverb_bus", "enable"), &Area3D::set_use_reverb_bus);
ClassDB::bind_method(D_METHOD("is_using_reverb_bus"), &Area3D::is_using_reverb_bus);
Expand Down Expand Up @@ -665,7 +665,7 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_GROUP("Audio Bus", "audio_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus", "get_audio_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
ADD_GROUP("Reverb Bus", "reverb_bus_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "reverb_bus_enable"), "set_use_reverb_bus", "is_using_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
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4 changes: 2 additions & 2 deletions scene/3d/area_3d.h
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Expand Up @@ -190,8 +190,8 @@ class Area3D : public CollisionObject3D {
void set_audio_bus_override(bool p_override);
bool is_overriding_audio_bus() const;

void set_audio_bus(const StringName &p_audio_bus);
StringName get_audio_bus() const;
void set_audio_bus_name(const StringName &p_audio_bus);
StringName get_audio_bus_name() const;

void set_use_reverb_bus(bool p_enable);
bool is_using_reverb_bus() const;
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2 changes: 1 addition & 1 deletion scene/3d/audio_stream_player_3d.cpp
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Expand Up @@ -484,7 +484,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (area) {
if (area->is_overriding_audio_bus()) {
//override audio bus
StringName bus_name = area->get_audio_bus();
StringName bus_name = area->get_audio_bus_name();
output.bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus_name);
}

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