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Misc code cleanup
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KoBeWi committed Apr 26, 2024
1 parent 11d3768 commit 9145281
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Showing 3 changed files with 6 additions and 11 deletions.
1 change: 0 additions & 1 deletion editor/editor_about.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,6 @@ void EditorAbout::_notification(int p_what) {

_logo->set_texture(get_editor_theme_icon(SNAME("Logo")));

Ref<StyleBoxEmpty> empty_stylebox = memnew(StyleBoxEmpty);
for (ItemList *il : name_lists) {
for (int i = 0; i < il->get_item_count(); i++) {
if (il->get_item_metadata(i)) {
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12 changes: 6 additions & 6 deletions scene/gui/texture_progress_bar.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -494,7 +494,7 @@ void TextureProgressBar::_notification(int p_what) {
Rect2 source = Rect2(Point2(), progress->get_size());
draw_texture_rect_region(progress, region, source, tint_progress);
} else if (val != 0) {
Array pts;
LocalVector<float> pts;
float direction = mode == FILL_COUNTER_CLOCKWISE ? -1 : 1;
float start;

Expand All @@ -507,11 +507,11 @@ void TextureProgressBar::_notification(int p_what) {
float end = start + direction * val;
float from = MIN(start, end);
float to = MAX(start, end);
pts.append(from);
pts.push_back(from);
for (float corner = Math::floor(from * 4 + 0.5) * 0.25 + 0.125; corner < to; corner += 0.25) {
pts.append(corner);
pts.push_back(corner);
}
pts.append(to);
pts.push_back(to);

Ref<AtlasTexture> atlas_progress = progress;
bool valid_atlas_progress = atlas_progress.is_valid() && atlas_progress->get_atlas().is_valid();
Expand All @@ -524,8 +524,8 @@ void TextureProgressBar::_notification(int p_what) {

Vector<Point2> uvs;
Vector<Point2> points;
for (int i = 0; i < pts.size(); i++) {
Point2 uv = unit_val_to_uv(pts[i]);
for (const float &f : pts) {
Point2 uv = unit_val_to_uv(f);
if (uvs.find(uv) >= 0) {
continue;
}
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4 changes: 0 additions & 4 deletions servers/rendering/rendering_server_default.h
Original file line number Diff line number Diff line change
Expand Up @@ -105,10 +105,6 @@ class RenderingServerDefault : public RenderingServer {
_changes_changed();
}

#define DISPLAY_CHANGED \
changes++; \
_changes_changed();

#else
_FORCE_INLINE_ static void redraw_request() {
changes++;
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