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Merge pull request #91936 from jsjtxietian/body-connect
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Avoid duplicate connect in Joint2D and Joint3D `_update_joint`
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akien-mga committed May 15, 2024
2 parents b802c72 + 51bc555 commit 7747074
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Showing 2 changed files with 12 additions and 4 deletions.
8 changes: 6 additions & 2 deletions scene/2d/physics/joints/joint_2d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -116,8 +116,12 @@ void Joint2D::_update_joint(bool p_only_free) {
ba = body_a->get_rid();
bb = body_b->get_rid();

body_a->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree));
body_b->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree));
if (!body_a->is_connected(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree))) {
body_a->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree));
}
if (!body_b->is_connected(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree))) {
body_b->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint2D::_body_exit_tree));
}

PhysicsServer2D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
}
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8 changes: 6 additions & 2 deletions scene/3d/physics/joints/joint_3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -106,12 +106,16 @@ void Joint3D::_update_joint(bool p_only_free) {

if (body_a) {
ba = body_a->get_rid();
body_a->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree));
if (!body_a->is_connected(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree))) {
body_a->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree));
}
}

if (body_b) {
bb = body_b->get_rid();
body_b->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree));
if (!body_b->is_connected(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree))) {
body_b->connect(SceneStringName(tree_exiting), callable_mp(this, &Joint3D::_body_exit_tree));
}
}

PhysicsServer3D::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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