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Implement CollisionShape3D.make_convex_from_siblings()
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hoontee committed Aug 5, 2020
1 parent 227494b commit 5f86aef
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Showing 3 changed files with 20 additions and 7 deletions.
2 changes: 1 addition & 1 deletion doc/classes/CollisionShape3D.xml
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Expand Up @@ -10,7 +10,7 @@
<link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<methods>
<method name="make_convex_from_brothers">
<method name="make_convex_from_siblings">
<return type="void">
</return>
<description>
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23 changes: 18 additions & 5 deletions scene/3d/collision_shape_3d.cpp
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Expand Up @@ -44,23 +44,36 @@

//TODO: Implement CylinderShape and HeightMapShape?

void CollisionShape3D::make_convex_from_brothers() {
void CollisionShape3D::make_convex_from_siblings() {
Node *p = get_parent();
if (!p) {
return;
}

Vector<Vector3> vertices;

for (int i = 0; i < p->get_child_count(); i++) {
Node *n = p->get_child(i);
MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(n);
if (mi) {
Ref<Mesh> m = mi->get_mesh();
if (m.is_valid()) {
Ref<Shape3D> s = m->create_convex_shape();
set_shape(s);
for (int j = 0; j < m->get_surface_count(); j++) {
Array a = m->surface_get_arrays(j);
if (!a.empty()) {
Vector<Vector3> v = a[RenderingServer::ARRAY_VERTEX];
for (int k = 0; k < v.size(); k++) {
vertices.append(mi->get_transform().xform(v[k]));
}
}
}
}
}
}

Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
shape->set_points(vertices);
set_shape(shape);
}

void CollisionShape3D::_update_in_shape_owner(bool p_xform_only) {
Expand Down Expand Up @@ -137,8 +150,8 @@ void CollisionShape3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_shape"), &CollisionShape3D::get_shape);
ClassDB::bind_method(D_METHOD("set_disabled", "enable"), &CollisionShape3D::set_disabled);
ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionShape3D::is_disabled);
ClassDB::bind_method(D_METHOD("make_convex_from_brothers"), &CollisionShape3D::make_convex_from_brothers);
ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_brothers", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("make_convex_from_siblings"), &CollisionShape3D::make_convex_from_siblings);
ClassDB::set_method_flags("CollisionShape3D", "make_convex_from_siblings", METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);

ClassDB::bind_method(D_METHOD("_update_debug_shape"), &CollisionShape3D::_update_debug_shape);

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2 changes: 1 addition & 1 deletion scene/3d/collision_shape_3d.h
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Expand Up @@ -60,7 +60,7 @@ class CollisionShape3D : public Node3D {
static void _bind_methods();

public:
void make_convex_from_brothers();
void make_convex_from_siblings();

void set_shape(const Ref<Shape3D> &p_shape);
Ref<Shape3D> get_shape() const;
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