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Use WorkerThreadPool for Server threads
* Servers now use WorkerThreadPool for background computation. * This helps keep the number of threads used fixed at all times. * It also ensures everything works on HTML5 with threads. * And makes it easier to support disabling threads for also HTML5. The only downside of this is that GLES3 threads likely no longer work because every time the render thread is called, the thread context is different. This needs to be researched how to fix. Maybe if GLES3 is used, threaded rendering server should be disabled for the time being?
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