Skip to content

Commit

Permalink
Expose OS data directory getter methods
Browse files Browse the repository at this point in the history
This can be used by editor plugins and non-game applications to
store data in the correct directories according to the
XDG Base Directory specification.
  • Loading branch information
Calinou committed Jun 19, 2021
1 parent 2827d6b commit 21ad630
Show file tree
Hide file tree
Showing 3 changed files with 46 additions and 0 deletions.
18 changes: 18 additions & 0 deletions core/bind/core_bind.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1085,6 +1085,21 @@ int64_t _OS::get_native_handle(HandleType p_handle_type) {
return (int64_t)OS::get_singleton()->get_native_handle(p_handle_type);
}

String _OS::get_config_dir() const {
// Exposed as `get_config_dir()` instead of `get_config_path()` for consistency with other exposed OS methods.
return OS::get_singleton()->get_config_path();
}

String _OS::get_data_dir() const {
// Exposed as `get_data_dir()` instead of `get_data_path()` for consistency with other exposed OS methods.
return OS::get_singleton()->get_data_path();
}

String _OS::get_cache_dir() const {
// Exposed as `get_cache_dir()` instead of `get_cache_path()` for consistency with other exposed OS methods.
return OS::get_singleton()->get_cache_path();
}

bool _OS::is_debug_build() const {
#ifdef DEBUG_ENABLED
return true;
Expand Down Expand Up @@ -1321,6 +1336,9 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_user_data_dir"), &_OS::get_user_data_dir);
ClassDB::bind_method(D_METHOD("get_external_data_dir"), &_OS::get_external_data_dir);
ClassDB::bind_method(D_METHOD("get_system_dir", "dir"), &_OS::get_system_dir);
ClassDB::bind_method(D_METHOD("get_config_dir"), &_OS::get_config_dir);
ClassDB::bind_method(D_METHOD("get_data_dir"), &_OS::get_data_dir);
ClassDB::bind_method(D_METHOD("get_cache_dir"), &_OS::get_cache_dir);
ClassDB::bind_method(D_METHOD("get_unique_id"), &_OS::get_unique_id);

ClassDB::bind_method(D_METHOD("is_ok_left_and_cancel_right"), &_OS::is_ok_left_and_cancel_right);
Expand Down
3 changes: 3 additions & 0 deletions core/bind/core_bind.h
Original file line number Diff line number Diff line change
Expand Up @@ -351,6 +351,9 @@ class _OS : public Object {

String get_user_data_dir() const;
String get_external_data_dir() const;
String get_config_dir() const;
String get_data_dir() const;
String get_cache_dir() const;

void alert(const String &p_alert, const String &p_title = "ALERT!");

Expand Down
25 changes: 25 additions & 0 deletions doc/classes/OS.xml
Original file line number Diff line number Diff line change
Expand Up @@ -150,6 +150,14 @@
Returns the audio driver name for the given index.
</description>
</method>
<method name="get_cache_dir" qualifiers="const">
<return type="String">
</return>
<description>
Returns the [i]global[/i] cache data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CACHE_HOME[/code] environment variable before starting the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_config_dir] and [method get_data_dir].
Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
</description>
</method>
<method name="get_cmdline_args">
<return type="PoolStringArray">
</return>
Expand All @@ -168,6 +176,14 @@
[/codeblock]
</description>
</method>
<method name="get_config_dir" qualifiers="const">
<return type="String">
</return>
<description>
Returns the [i]global[/i] user configuration directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_CONFIG_HOME[/code] environment variable before starting the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_data_dir].
Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
</description>
</method>
<method name="get_connected_midi_inputs">
<return type="PoolStringArray">
</return>
Expand All @@ -184,6 +200,14 @@
Returns the currently used video driver, using one of the values from [enum VideoDriver].
</description>
</method>
<method name="get_data_dir" qualifiers="const">
<return type="String">
</return>
<description>
Returns the [i]global[/i] user data directory according to the operating system's standards. On desktop platforms, this path can be overridden by setting the [code]XDG_DATA_HOME[/code] environment variable before starting the project. See [url=https://docs.godotengine.org/en/latest/tutorials/io/data_paths.html]File paths in Godot projects[/url] in the documentation for more information. See also [method get_cache_dir] and [method get_config_dir].
Not to be confused with [method get_user_data_dir], which returns the [i]project-specific[/i] user data path.
</description>
</method>
<method name="get_date" qualifiers="const">
<return type="Dictionary">
</return>
Expand Down Expand Up @@ -570,6 +594,7 @@
On macOS, this is [code]~/Library/Application Support/Godot/app_userdata/[project_name][/code], or [code]~/Library/Application Support/[custom_name][/code] if [code]use_custom_user_dir[/code] is set.
On Windows, this is [code]%APPDATA%\Godot\app_userdata\[project_name][/code], or [code]%APPDATA%\[custom_name][/code] if [code]use_custom_user_dir[/code] is set. [code]%APPDATA%[/code] expands to [code]%USERPROFILE%\AppData\Roaming[/code].
If the project name is empty, [code]user://[/code] falls back to [code]res://[/code].
Not to be confused with [method get_data_dir], which returns the [i]global[/i] (non-project-specific) user data directory.
</description>
</method>
<method name="get_video_driver_count" qualifiers="const">
Expand Down

0 comments on commit 21ad630

Please sign in to comment.