Skip to content

Commit

Permalink
Allow checking for exact matches with Action events.
Browse files Browse the repository at this point in the history
Added additional param to action related methods to test for exactness.
If "p_exact_match" is true, then the action will only be "matched" if the provided input event *exactly* matches with the action event.

Before:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* Is Action Pressed = True

Now:
You can still do the above, however you can optionally check that the input is exactly what the action event is:
* Action Event = KEY_S
* Input Event = KEY_CONTROL + KEY_S
* p_exact_match = True
* Is Action Pressed = False
* If the Input Event was only KEY_S, then the result would be true.

Usage:

```gdscript
Input.is_action_pressed(action_name: String, exact_match: bool)
Input.is_action_pressed("my_action", true)

InputMap.event_is_action(p_event, "my_action", true)

func _input(event: InputEvent):
  event.is_action_pressed("my_action", false, true) # false = "allow_echo", true = "exact_match"
  event.is_action("my_action", true)
```

Co-authored-by: Eric M <[email protected]>
  • Loading branch information
EricEzaM authored and raulsntos committed Jul 30, 2021
1 parent 7075bb6 commit 0e5c6e0
Show file tree
Hide file tree
Showing 11 changed files with 106 additions and 56 deletions.
24 changes: 13 additions & 11 deletions core/input_map.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list);
ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
ClassDB::bind_method(D_METHOD("event_is_action", "event", "action", "exact_match"), &InputMap::event_is_action, DEFVAL(false));
ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
}

Expand Down Expand Up @@ -125,7 +125,7 @@ List<StringName> InputMap::get_actions() const {
return actions;
}

List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);

for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
Expand All @@ -136,7 +136,9 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re

int device = e->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
if (e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
if (p_exact_match && e->shortcut_match(p_event)) {
return E;
} else if (!p_exact_match && e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
return E;
}
}
Expand Down Expand Up @@ -165,8 +167,8 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
ERR_FAIL_COND_MSG(p_event.is_null(), "It's not a reference to a valid InputEvent object.");
ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));

if (_find_event(input_map[p_action], p_event)) {
return; //already gots
if (_find_event(input_map[p_action], p_event, true)) {
return; // Already added.
}

input_map[p_action].inputs.push_back(p_event);
Expand All @@ -175,13 +177,13 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V_MSG(!input_map.has(p_action), false, _suggest_actions(p_action));

return (_find_event(input_map[p_action], p_event) != nullptr);
return (_find_event(input_map[p_action], p_event, true) != nullptr);
}

void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_MSG(!input_map.has(p_action), _suggest_actions(p_action));

List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event);
List<Ref<InputEvent>>::Element *E = _find_event(input_map[p_action], p_event, true);
if (E) {
input_map[p_action].inputs.erase(E);
if (Input::get_singleton()->is_action_pressed(p_action)) {
Expand Down Expand Up @@ -217,11 +219,11 @@ const List<Ref<InputEvent>> *InputMap::get_action_list(const StringName &p_actio
return &E->get().inputs;
}

bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
return event_get_action_status(p_event, p_action);
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match) const {
return event_get_action_status(p_event, p_action, p_exact_match);
}

bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, _suggest_actions(p_action));

Expand All @@ -239,7 +241,7 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
bool pressed;
float strength;
float raw_strength;
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength, &raw_strength);
List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, p_exact_match, &pressed, &strength, &raw_strength);
if (event != nullptr) {
if (p_pressed != nullptr) {
*p_pressed = pressed;
Expand Down
6 changes: 3 additions & 3 deletions core/input_map.h
Original file line number Diff line number Diff line change
Expand Up @@ -54,7 +54,7 @@ class InputMap : public Object {

mutable Map<StringName, Action> input_map;

List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;

Array _get_action_list(const StringName &p_action);
Array _get_actions();
Expand All @@ -79,8 +79,8 @@ class InputMap : public Object {
void action_erase_events(const StringName &p_action);

const List<Ref<InputEvent>> *get_action_list(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;

const Map<StringName, Action> &get_action_map() const;
void load_from_globals();
Expand Down
10 changes: 5 additions & 5 deletions core/os/input.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -57,11 +57,11 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_key_pressed", "scancode"), &Input::is_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action"), &Input::get_action_raw_strength);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact"), &Input::is_action_pressed, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action", "exact"), &Input::is_action_just_pressed, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_just_released", "action", "exact"), &Input::is_action_just_released, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact"), &Input::get_action_strength, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action", "exact"), &Input::get_action_raw_strength, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
Expand Down
10 changes: 5 additions & 5 deletions core/os/input.h
Original file line number Diff line number Diff line change
Expand Up @@ -81,11 +81,11 @@ class Input : public Object {
virtual bool is_key_pressed(int p_scancode) const = 0;
virtual bool is_mouse_button_pressed(int p_button) const = 0;
virtual bool is_joy_button_pressed(int p_device, int p_button) const = 0;
virtual bool is_action_pressed(const StringName &p_action) const = 0;
virtual bool is_action_just_pressed(const StringName &p_action) const = 0;
virtual bool is_action_just_released(const StringName &p_action) const = 0;
virtual float get_action_strength(const StringName &p_action) const = 0;
virtual float get_action_raw_strength(const StringName &p_action) const = 0;
virtual bool is_action_pressed(const StringName &p_action, bool p_exact = false) const = 0;
virtual bool is_action_just_pressed(const StringName &p_action, bool p_exact = false) const = 0;
virtual bool is_action_just_released(const StringName &p_action, bool p_exact = false) const = 0;
virtual float get_action_strength(const StringName &p_action, bool p_exact = false) const = 0;
virtual float get_action_raw_strength(const StringName &p_action, bool p_exact = false) const = 0;

float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
Expand Down
28 changes: 14 additions & 14 deletions core/os/input_event.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,31 +44,31 @@ int InputEvent::get_device() const {
return device;
}

bool InputEvent::is_action(const StringName &p_action) const {
return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
bool InputEvent::is_action(const StringName &p_action, bool p_exact_match) const {
return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match);
}

bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo) const {
bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo, bool p_exact_match) const {
bool pressed;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);
return valid && pressed && (p_allow_echo || !is_echo());
}

bool InputEvent::is_action_released(const StringName &p_action) const {
bool InputEvent::is_action_released(const StringName &p_action, bool p_exact_match) const {
bool pressed;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);
return valid && !pressed;
}

float InputEvent::get_action_strength(const StringName &p_action) const {
float InputEvent::get_action_strength(const StringName &p_action, bool p_exact_match) const {
float strength;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, &strength);
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, &strength, nullptr);
return valid ? strength : 0.0f;
}

float InputEvent::get_action_raw_strength(const StringName &p_action) const {
float InputEvent::get_action_raw_strength(const StringName &p_action, bool p_exact_match) const {
float raw_strength;
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, nullptr, &raw_strength);
bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, nullptr, &raw_strength);
return valid ? raw_strength : 0.0f;
}

Expand Down Expand Up @@ -104,10 +104,10 @@ void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);

ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo"), &InputEvent::is_action_pressed, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
ClassDB::bind_method(D_METHOD("is_action", "action", "exact_match"), &InputEvent::is_action, DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo", "exact_match"), &InputEvent::is_action_pressed, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("is_action_released", "action", "exact_match"), &InputEvent::is_action_released, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &InputEvent::get_action_strength, DEFVAL(false));

ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
Expand Down
10 changes: 5 additions & 5 deletions core/os/input_event.h
Original file line number Diff line number Diff line change
Expand Up @@ -198,11 +198,11 @@ class InputEvent : public Resource {
void set_device(int p_device);
int get_device() const;

bool is_action(const StringName &p_action) const;
bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
bool is_action_released(const StringName &p_action) const;
float get_action_strength(const StringName &p_action) const;
float get_action_raw_strength(const StringName &p_action) const;
bool is_action(const StringName &p_action, bool p_exact_match = false) const;
bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false, bool p_exact_match = false) const;
bool is_action_released(const StringName &p_action, bool p_exact_match = false) const;
float get_action_strength(const StringName &p_action, bool p_exact_match = false) const;
float get_action_raw_strength(const StringName &p_action, bool p_exact_match = false) const;

// To be removed someday, since they do not make sense for all events
virtual bool is_pressed() const;
Expand Down
15 changes: 15 additions & 0 deletions doc/classes/Input.xml
Original file line number Diff line number Diff line change
Expand Up @@ -59,17 +59,23 @@
</return>
<argument index="0" name="action" type="String">
</argument>
<argument index="1" name="exact" type="bool" default="false">
</argument>
<description>
Returns a value between 0 and 1 representing the raw intensity of the given action, ignoring the action's deadzone. In most cases, you should use [method get_action_strength] instead.
If [code]exact[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
</description>
</method>
<method name="get_action_strength" qualifiers="const">
<return type="float">
</return>
<argument index="0" name="action" type="String">
</argument>
<argument index="1" name="exact" type="bool" default="false">
</argument>
<description>
Returns a value between 0 and 1 representing the intensity of the given action. In a joypad, for example, the further away the axis (analog sticks or L2, R2 triggers) is from the dead zone, the closer the value will be to 1. If the action is mapped to a control that has no axis as the keyboard, the value returned will be 0 or 1.
If [code]exact[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
</description>
</method>
<method name="get_axis" qualifiers="const">
Expand Down Expand Up @@ -250,27 +256,36 @@
</return>
<argument index="0" name="action" type="String">
</argument>
<argument index="1" name="exact" type="bool" default="false">
</argument>
<description>
Returns [code]true[/code] when the user starts pressing the action event, meaning it's [code]true[/code] only on the frame that the user pressed down the button.
This is useful for code that needs to run only once when an action is pressed, instead of every frame while it's pressed.
If [code]exact[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
</description>
</method>
<method name="is_action_just_released" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="action" type="String">
</argument>
<argument index="1" name="exact" type="bool" default="false">
</argument>
<description>
Returns [code]true[/code] when the user stops pressing the action event, meaning it's [code]true[/code] only on the frame that the user released the button.
If [code]exact[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
</description>
</method>
<method name="is_action_pressed" qualifiers="const">
<return type="bool">
</return>
<argument index="0" name="action" type="String">
</argument>
<argument index="1" name="exact" type="bool" default="false">
</argument>
<description>
Returns [code]true[/code] if you are pressing the action event. Note that if an action has multiple buttons assigned and more than one of them is pressed, releasing one button will release the action, even if some other button assigned to this action is still pressed.
If [code]exact[/code] is [code]false[/code], it ignores the input modifiers for [InputEventKey] and [InputEventMouseButton] events, and the direction for [InputEventJoypadMotion] events.
</description>
</method>
<method name="is_joy_button_pressed" qualifiers="const">
Expand Down
Loading

0 comments on commit 0e5c6e0

Please sign in to comment.