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Fix importer preview for models with scaled armatures.
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SaracenOne committed Aug 25, 2024
1 parent 0baddda commit 06709e6
Showing 1 changed file with 1 addition and 7 deletions.
8 changes: 1 addition & 7 deletions editor/import/3d/scene_import_settings.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -464,14 +464,8 @@ void SceneImportSettingsDialog::_fill_scene(Node *p_node, TreeItem *p_parent_ite
mesh_node->add_child(collider_view, true);
collider_view->set_owner(mesh_node);

Transform3D accum_xform;
Node3D *base = mesh_node;
while (base) {
accum_xform = base->get_transform() * accum_xform;
base = Object::cast_to<Node3D>(base->get_parent());
}
AABB aabb = mesh_node->get_aabb();

AABB aabb = accum_xform.xform(mesh_node->get_mesh()->get_aabb());
if (first_aabb) {
contents_aabb = aabb;
first_aabb = false;
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