Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events to not be registered in very large 3D scenes. This resolves the issue by using the cameras far distance instead. Creating the more predictable behavior of if an object is visible, it will be picked by the viewport. resolves: #49735
- Loading branch information