Actions: godotengine/godot
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32,813 workflow run results
RuntimeNodeSelect
selection_list
showing up as an orphaned node when editor is open during runtime
🔗 GHA
#46529:
Pull request #99992
synchronize
by
yahkr
*.uid
files for JSON, certificates, and translations
🔗 GHA
#46523:
Pull request #99540
synchronize
by
dalexeev
*.uid
files for JSON, certificates, and translations
🔗 GHA
#46522:
Pull request #99540
synchronize
by
dalexeev
NavigationRegion2D
's debug instance instead of freeing it, and hide it when navigation_polygon
is set to null.
🔗 GHA
#46519:
Pull request #100006
opened
by
Daylily-Zeleen
List
with LocalVector
if used as simple buffer
🔗 GHA
#46505:
Pull request #99936
synchronize
by
YYF233333