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Properly linearize depth buffer for SSAO when using orthogonal camera #34454

Properly linearize depth buffer for SSAO when using orthogonal camera

Properly linearize depth buffer for SSAO when using orthogonal camera #34454

Triggered via pull request July 9, 2024 22:31
Status Success
Total duration 26m 6s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
28s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
2m 25s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 13s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor Expired
130 MB
android-template-arm32 Expired
64.7 MB
android-template-arm64 Expired
58.4 MB
godot-api-dump Expired
406 KB
ios-template Expired
37.1 MB
linux-editor-mono Expired
72.5 MB
linux-template-minimal Expired
15.3 MB
linux-template-mono Expired
27.8 MB
macos-editor Expired
90.4 MB
macos-template Expired
39.7 MB
web-nothreads-template Expired
25.3 MB
web-template Expired
25.1 MB
windows-editor Expired
61 MB
windows-template Expired
29.3 MB