GodotCollisionSolver2D::solve_concave
: Fix culling in case of motion
#22450
Job | Run time |
---|---|
31s | |
5m 43s | |
5m 6s | |
5m 10s | |
4m 54s | |
17m 24s | |
4m 2s | |
7m 52s | |
4m 27s | |
8m 45s | |
7m 0s | |
4m 25s | |
6m 49s | |
2m 12s | |
2m 4s | |
6m 47s | |
1h 33m 11s |