Add indirect draw functionality to MultiMesh
#45156
runner.yml
on: pull_request
📊 Static checks
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Code style, file formatting, and docs
29s
Matrix: 🐧 Linux / build-linux
🍏 iOS
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Template (target=template_release)
1m 44s
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
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Build and test Godot CPP
Annotations
5 errors
Compatibility to 4.3-stable is broken in the following ways::
misc/extension_api_validation/4.3-stable.expected#L1
Validate extension JSON: Error: Field 'classes/RenderingServer/methods/multimesh_allocate_data/arguments': size changed value in new API, from 5 to 6.
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Compatibility to 4.1-stable is broken in the following ways::
misc/extension_api_validation/4.1-stable_4.2-stable.expected#L1
Validate extension JSON: Error: Field 'classes/RenderingServer/methods/multimesh_allocate_data/arguments': size changed value in new API, from 5 to 6.
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Compatibility to 4.2-stable is broken in the following ways::
misc/extension_api_validation/4.2-stable_4.3-stable.expected#L1
Validate extension JSON: Error: Field 'classes/RenderingServer/methods/multimesh_allocate_data/arguments': size changed value in new API, from 5 to 6.
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Compatibility to 4.0-stable is broken in the following ways::
misc/extension_api_validation/4.0-stable_4.1-stable.expected#L1
Validate extension JSON: Error: Field 'classes/RenderingServer/methods/multimesh_allocate_data/arguments': size changed value in new API, from 5 to 6.
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🐧 Linux / Editor w/ Mono (target=editor)
Process completed with exit code 1.
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Artifacts
Produced during runtime
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android-editor
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231 MB |
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android-template-arm32
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70.5 MB |
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android-template-arm64
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64.5 MB |
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godot-api-dump
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420 KB |
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ios-template
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39.9 MB |
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linux-editor-mono
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76.9 MB |
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linux-template-minimal
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17.1 MB |
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linux-template-mono
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31.6 MB |
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macos-editor
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104 MB |
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macos-template
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47 MB |
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web-nothreads-template
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15.4 MB |
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web-template
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15.3 MB |
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windows-editor
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65.1 MB |
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windows-template
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31.3 MB |
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