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Implement motion vectors in compatibility renderer #41091

Implement motion vectors in compatibility renderer

Implement motion vectors in compatibility renderer #41091

Triggered via pull request October 3, 2024 05:29
Status Success
Total duration 49m 21s
Artifacts 14

runner.yml

on: pull_request
📊 Static checks  /  Code style, file formatting, and docs
33s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🍏 iOS  /  Template (target=template_release)
3m 26s
🍏 iOS / Template (target=template_release)
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
8m 42s
🪲 Godot CPP / Build and test Godot CPP
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2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.

Artifacts

Produced during runtime
Name Size
android-editor
229 MB
android-template-arm32
69.8 MB
android-template-arm64
64 MB
godot-api-dump
415 KB
ios-template
39.5 MB
linux-editor-mono
77.7 MB
linux-template-minimal
16.6 MB
linux-template-mono
30.9 MB
macos-editor
103 MB
macos-template
46.8 MB
web-nothreads-template
15.5 MB
web-template
15.4 MB
windows-editor
64.5 MB
windows-template
31.1 MB