Implement motion vectors in compatibility renderer #41091
runner.yml
on: pull_request
📊 Static checks
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Code style, file formatting, and docs
33s
Matrix: 🐧 Linux / build-linux
🍏 iOS
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Template (target=template_release)
3m 26s
Matrix: 🤖 Android / build-android
Matrix: 🍎 macOS / build-macos
Matrix: 🌐 Web / web-template
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP
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Build and test Godot CPP
8m 42s
Annotations
2 warnings
🌐 Web / Template w/ threads (target=template_release, threads=yes)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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🌐 Web / Template w/o threads (target=template_release, threads=no)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
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Artifacts
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android-editor
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229 MB |
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android-template-arm32
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69.8 MB |
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android-template-arm64
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64 MB |
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godot-api-dump
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415 KB |
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ios-template
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39.5 MB |
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linux-editor-mono
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77.7 MB |
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linux-template-minimal
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16.6 MB |
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linux-template-mono
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30.9 MB |
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macos-editor
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103 MB |
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macos-template
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46.8 MB |
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web-nothreads-template
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15.5 MB |
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web-template
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15.4 MB |
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windows-editor
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64.5 MB |
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windows-template
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31.1 MB |
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