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Update Tf2CriticalHitsPlugin for FFXIV 7.01 #4053

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Jul 19, 2024
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8 changes: 4 additions & 4 deletions stable/Tf2CriticalHitsPlugin/manifest.toml
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
[plugin]
repository = "https://github.com/Berna-L/ffxiv-tf2-crit-plugin.git"
commit = "67ce7e09f4014b3634462718565d77aa7ca6f729"
owners = ["Berna-L"]
repository = "https://github.com/jkchen2/ffxiv-tf2-crit-plugin.git"
commit = "b6119d295632cd145f90308c36de4cc5a5a69887"
owners = ["jkchen2"]
project_path = "Tf2CriticalHitsPlugin"
changelog = """
Update for API 9.
Updated for FFXIV 7.01
"""
14 changes: 4 additions & 10 deletions testing/live/Tf2CriticalHitsPlugin/manifest.toml
Original file line number Diff line number Diff line change
@@ -1,14 +1,8 @@
[plugin]
repository = "https://github.com/Berna-L/ffxiv-tf2-crit-plugin.git"
commit = "04c67c409ccbcba45e1a1342d036482521cc32f2"
owners = ["Berna-L"]
repository = "https://github.com/jkchen2/ffxiv-tf2-crit-plugin.git"
commit = "b6119d295632cd145f90308c36de4cc5a5a69887"
owners = ["jkchen2"]
project_path = "Tf2CriticalHitsPlugin"
changelog = """
[TF2-ish Critical Hits]
- Add option per job to set a minimum time between sounds.
- For example, if you set the time as 1000 ms and a critical hit sound is played,
no other sound (be it for critical hit, direct hit, critical heal etc.) will be played for the next second.
- Keep it at 0 ms to use the current behavior.

(Thanks to Grayve for the idea and everyone at the Discord thread for the feedback!)
Updated for FFXIV 7.01
"""
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