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Mission entry
added Character header to soulspawn event
Tutorialpage
added character map util function for default character emojis
* Creating example builder script for story agents project * Writing play map example script
adding common sense + world builder code
* added gameplay task view * added gameplay task view * fixed message transmission in both gameapp reducer and task redux-slice * removed boilerplate * placed topmessage function at top of reducer
* First worker login test * Updating preauth to send context to target node, using salted hash
* disconnected instruction modal from GamePage * removed instructional modal
* Adding flags to determine new players * Adding tutorial components, first pass * Transition from tutorial to main world seamlessly * Creating tutorial script * add models that maintain identity * override model * New secure cookies * New secure cookies, correctly * Bugfix for tests * More tutorial content Co-authored-by: Kurt Shuster <[email protected]>
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May 6, 2022
* added redux * added player world slice * building modals, added modal slice to redux state * Connected modal redux state to world row icons * added create world button, styled homepage buttons and layout * building editworldpage, added stat block, added nav buttons for editworldpage, added selected world to redux state * styling modals, connected modal content to selected world redux state * added world edit routes * connected EditWorldFrame buttons to navigation * added breadcrumbs component * added buttongroups component * fixed side navigation * added sidebar component * added sidebar feature slice, built sidebar * fixed edit world sections, added general table, added dummydata * added filter to search bar * building rooms page, added bread crumb, added 2 generate fields * added slider component * added slider and button toggle to room form * added map to map page, added properly structured dummy-data to act as backend * added rooms, objectsm, and characters redux slices * Added new map components, tile, grid, utils, building tile, connected page to redux store * worldbuilder map rework, fetching and sorting room data in map page lifecycle * added border calculator * added and tested grid data generator and room checker utility functions * rebuilt grid and map components without using grid-layout library * fixing dimensions on tiles * styling paths * added sidebar, connected sidebar to selectedroom slice, connected tile click handler to sidebar and select room slice * connected advanced edit to basiceditmodal * added numberbuttoninput to tool bar * added and connected floor selector * added neighbor props to tile component, set conditional rendering for tile paths * refactoring typeahead tokenizer * fixed tokenizer * various map fixes, added character route, added cog click route, connected redux state to edit details character and object sections * fixed centering of map * added extra columns and rows at beginning and end of both axis of map * fixed starting position with new grid data * Fixing tile color update function * fixing color change state * Fixed local storage update, refactored add, delete, update reducer actions, tested map update and save, removed console logs * fixed color selection, added direct updates to draft on tile click when in color mode * added id generation to character, room, and object creation * fixed simple additions for basic edit for both characters and items * built advanced edit pages, fixed slider and generate forms, fixing path update bug on map component * fixed map loading error * began styling tiles, fixing path update bug: * fixed breadcrumbs, fixed local storage, added add room feature, added delete room feature, added create and delete buttons to quick edit, fixed tokenizer clearing selected tokens on room change * fixed edit room switch on creation, fixed edit room rerender on deletion, added map-slice, fixed position change on updates * fixed add character clearing list bug * fixed delete functions and associated state changes for both room and objects or characters, fixed sorting for tokenizer options, fixed tokenizer node creation * updated grid data generator helper function to include above and below floors * added footer and stair components to tile * fixed wiring for advanced room editor * connected advanced edit forms to state * added inlinetext insert component to character and object pages * fixed breadcrumbs * set object prefix defaults and plural defaults * added character prefix state and defaults * added and tested nested delete util function to edit objects page * added content remover helper function Co-authored-by: Jack Urbanek <[email protected]>
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Overview
Initial stubs towards creating a task for the worldBuilder on MTurk. We'll certainly need to use a specially curated list of workers for this task once it's running, but first things first is to actually get it running. This PR is the skeleton, with the two main parts left being updating the worldbuilder frontend copy here to route within a task and have access to the API, and work on the backend to hook the API up to the model.
Usage
Next steps
@JustinPinero
BuilderRouter
using an in-memoryReactRouter
such that we can have (virtual) paths again.api
object in the app. The arguments this API expects are written up inrun_task.py
. In all cases we'll need aroom_graph
- we'll have to work with Alex to ensure that the format we're passing here is what we need.@Alex-Gurung
run_task.py
- these can be configured with the Agent in common_sense_utils.py to generate what we're looking for. We should discuss here and agree on the format so that we can pass the right things in through the frontend.